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Ellendras Silver
My second corp
114
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Posted - 2014.02.12 11:54:00 -
[1] - Quote
The changes in drone assist is something i can live with (for now) i think that hull repair drones are nice but i think the omnidirectional nerf is too strong (for certain drones) see this topic
few changes i would dare to call a need as the GUI is so crap specially compared to everything else the only exception is POS`s and people (me included) are screaming to change that and ofc the drone GUI
1. You must be able to see drone damage in bay 2. A carrier should be able to repair drones/fighters in bay i mean its a freaking carrier, other ships might be able to repair drones in bay with a new module or maybe a rig, but i think carriers shouldn't need a module to do so. 3. You should be able to make groups and control them as turrets (example carrier with 12 fighters 4 fighters on F1 and 4 on F2 and 4 on F3) so you can control drones better. So F to let all drones attack or F1/F2/F3 to let a selection switch to another target to get better control specially in a carrier. 4. Attack/mine/repair with same button, if i am mining i need to right click group and select mine same for repairing with logi drones 5. Drone assist/guard must be possible from fleet window and or the watch list right click the name on fleet or watch list and choose assist/guard 6. Focus fire option is great but it still spreads 7. Sentry drones should receive a bonus from *race* specialization skill i don't care what but they should gain something also ofc they need the *race* specialization to use them i would say lvl 3 or 4 |

Ellendras Silver
My second corp
114
|
Posted - 2014.02.12 12:34:00 -
[2] - Quote
Seliah wrote:There's a couple of solid points about the drone management UI here, it's still pretty rudimentary and could use a overhaul. To me the most important thing would be to have "module-like" buttons to control drones. You could imagine having a dronebay on your ship would generate three extra buttons in the modules HUD : - Send drones to target (to mine, attack, repair, or whatever the launched drones can do)
- Recall drones to bay
- Recall drones to orbit
These buttons would simply be positionable wherever you want in the module HUD just like any other module.
i think that is not enough tho i would like to add a few to make groups of drones 3 should be enough. so you can set some kind of rule like a few on group 1 and a few on group 2 and also group 3 if needed and then you can spread DPS more easily all guns and launchers can do grouping so why not drones? |

Ellendras Silver
My second corp
114
|
Posted - 2014.02.12 12:49:00 -
[3] - Quote
nerdman234 wrote:1. You must be able to see drone damage in bay I like this. 2. Why not just use nanite paste? I like the concept. 3. Drag drop groups/items to the regular F1-F8 buttons. I like it 4. This falls under assigning actions to F1-F8 5. I'm not sure how I feel about this one. I agree the current system is awful. 6. Drone AI just needs to be fixed. 7. Unless the 2% per level is very unbalancing, I see no reason why not. 8. Not much to say here, t2 ECM drones could be a little OP though. (20day train might cancel that out however) - Also regarding the EWAR drones, the 3000m control range bonus should be removed from that skill and either placed in a completely separate skill, or tied to another existing skill.
Good list otherwise. CCP seems to like "Little Things" recently, so do we.
thnx specialy point 5 if in a large fleet its murder to select someone to assist/guard nanite paste could work for repping drones in bay |
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